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There are traditional circuit races around everything from the Nurburgring, through Bathurst, Laguna Seca, Spa and including the nightmare that is Brand's Hatch. Speaking of environmental changes, PCARS features dozens of tracks from around the world, both real and fictional interpretations of exotic locations. I think it's actually a testament to the game's accuracy, if anything - it's rare that you feel such a distinct shift in handling without there being an environmental change to accompany it. After moving beyond the Karts (both 125cc and 250cc) I found myself braking later, taking much tighter racing lines and generally racing poorly for a dozen races afterwards. So starting in Karts taught me oodles of terrible habits regarding the game's control model. And as anyone who has been to a weekend long bucks party knows, Karts don't handle like cars. PCARS works very, very hard to accurately simulate the handling profiles of all of its vehicles. The other reason it's interesting is because it is probably the flat-out worst place to start your career in Project CARS. So I had started at the correct place if I planned on earning some trophies (which I never do). Which is interesting for two reasons - first, the game does offer players a progression system of sorts even if it doesn't lock content behind it, and that system requires players to start in Karts and make it all the way up to Le Mans Prototypes inside of five "seasons". that I gravitated to starting off in the lower ranks. well, at this point every game, not just racing games. I started my career mode in 125cc Karts because they were the least powerful, and I've been so acutely trained by.
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#PROJECT CARS PC LEADERBOARDS 1080P#
And Project CARS isn't like that.Ĭheck out this accompanying video review Joab did, featuring the game running in 1080p at 60fpsĪt first, it's ultra jarring, creating this sense of incompleteness to the entire affair. It's weird because for years console simulation racers have forced us down progression paths, locking off content to force us to experience everything and earn our time in better cars.
#PROJECT CARS PC LEADERBOARDS LICENSE#
You don't start in a beat-up shitbox or drag your way through tedious license exams, you don't even have to buy a car to find yourself driving it. Right from the get go, every track, every car, every setting is available for you to play with. The weird thing Project CARS does is give you everything and let you do with it what you will.