It would be very difficult to simply change a core part of the game to something completely different, and still have it as polished as what we have now. “We know the ins and outs of how this game works through years of experience. “Also, the danger of doing something like this is that it’s not as easy as just changing something,” Kim continued.
#STARCRAFT RISK PC MOD#
There are people out there that want such major changes (which is sort of what the mod community is for), but there are also people out there who like the current core systems the way they are. “the most important thing to remember is that core mechanics are difficult to mess with in an expansion because we’re talking about completely changing major parts of the game. He doesn’t want to mess with “core mechanics” in the expansion either. And we’re in such early stages that it’s really difficult to say that we have a good solution for any of these things, but we are trying our best not only to work on supporting HotS, but also thinking farther down the line.”Īnd it’s not just patching in changes that Kim isn’t keen to do. “Reason being we don’t want to take away from players who are actually using the current versions of the units in a fun way of their own. “Like we mentioned in another post, one of the most core philosophies for our SC2 design team is that if the change isn’t completely awesome, we don’t change it,” Kim said in response to another comment about certain units seeing little play. Gamers are used to learning the ropes again after taking long breaks from a game, and Starcraft is one of many games with pro-players, yet it’s in the minority when it comes to the absence of change. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. “We also mentioned we would prefer not to make design changes in patches because we don’t think it’s good for the game to change too much and confuse returning players or players who just don’t keep up with every single change we make to the game.” Risk is a strategy board game of diplomacy, conflict and conquest for two to six players.
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De una nota en jugabilidad 8 de 10, historia 4 de 10.“We prefer not to make big changes due to careers being on the line in a game like Starcraft 2,” Kim said in response to a comment suggesting that the team could learn a lot from Dota 2’s design procees. bueno a mi la verdad, la historia me decepciono bastante y también la temática de las misiones son muy repetidas (en la mayoría son misiones de destruir ciertas "estructuras " para destruir la "estructura" principal) en lo que respecta en la historia en la expansión anterior "heart of the swarm" se esperaba una batalla con las tres razas peleando juntas contra una amenaza potente para la siguiente campaña, bueno, los terran y los zerg ni se ven, raynor aparece una vez y adiós, solo vuelve a aparecer al final, AL FINAL, hablando como si hubiera hecho todo, Kerrigan tiene un poco mas de protagonismo pero se esperaba mas, prácticamente los Protoss hicieron todo dejando en el olvido lo que hicieron los Terran y los Zerg en el pasado.
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Perdón por lo que diré ya que puede tomarse como un spoiier.